Description
It’s 1944 in a sleepy little village in France. The German occupying soldiers have grown flabby from all the fine French food and wine. They are too lazy to track down the British soldiers hiding in the back of the café, or shoot the Resistance fighters lurking behind the café, or even question the sarcastic comments coming from the genial owner of the café.
In short, village life centers around the café.
Suddenly, a miracle occurs! Peace breaks out all over the world, all in one day. Everyone is invited to a huge party at—where else?—the café. Besides peace, the café owner is celebrating his birthday.
At the party, the former combatants—including YOU—exchange clever quips and witty insults. Everybody may expect a few friendly arguments but what nobody expects is… MURDER!
***Please note that this story contains some adult themes including references to affairs, drinking, and murder***
The game is played in 5 Rounds. The murder happens in Round 2. Through the game the players learn new secrets about themselves, detective reveals some facts from the investigation, players receive new information about other characters’ motives for the murder and finally… they vote for their suspects and the detective reveals the Murderer.
Each purchase will include:
– Game Host Guide
– Game Rules
– Character List
– Nametags
– Game Ballot
– Invitation
– Character Cards for each of the 5 rounds
All materials are printed on A4 paper and you don’t have to cut them (except nametags).
The Host can play along
The Host can take one of the roles and who knows, maybe he will end up being the suspect in the end.
It is in Round 2 that the Victim will be told to fall down dead and the Murderer will find out that he/she is guilty.
Game Plan
Round 1: Mingling
Players read information about the story and their role (or review the information sent in advance) and are told to share it with as many other players as possible. They also learn a secret about themselves that they need to keep.
Round 2: The Murder
The Victim is told to gather everyone’s attention, then fall down dead. Most of the other players are instructed to observe. The Murderer finds out now that he/she is guilty.
Round 3: The Motive
The Victim now becomes the Police Detective and reveals information from the police investigation. Players receive new information about other characters’ motives for the murder. They can either question the people they suspect, try to uncover other characters’ secrets, or spread gossip. Only the Murderer is allowed to lie; everyone else is instructed to bluster, change the subject, and so on, but always tell the truth.
Round 4: The Evidence The Detective reveals more information from the police investigation, while other players receive more facts to share. At this point, some players should be able to make a sensible guess about the Murderer.
Voting: Players complete a Game Ballot if they haven’t already done so. The Host notes the time each ballot is turned in. Players also vote for Best Costume and Best Performer.
Round 5: The Solution
The Detective reveals the Murderer, who confesses why and how he/she did it.