Mystery Under the Eiffel Tower

29.26$

Excitement settles over Paris as anticipation builds for the concert of the famous American pop singer Kaylor Swiftly, set to perform beneath the iconic Eiffel Tower.
But as the city buzzes with Swiftlies and tourists, a shadow falls over the event when Kaylor’s custom-designed, irreplaceable guitar goes missing just hours before showtime.
The close-knit team behind the scenes, from stagehands to personal assistants, suddenly finds themselves in a frenzied search against the clock.
But trust is tested and alliances shift as every member of the crew and the most devoted fans realize: The thief is among them…

This is a basic game for 6 to 10 players (at least 2 female and 4 gender neutral; optionally 4 gender neutral).

Scroll down and add expansion packs for up to 30 players in total.

Description

This is a clean mystery that does not contain adult themes including references to i.e. drinking, drugs, and murder and can be played by both older teens and adults.

The game is played in 4 Rounds. Through the game the players learn new secrets about themselves, the detective reveals some facts from the investigation, players receive new information about other characters’ motives for the theft and finally… they prepare their accusations.

Each purchase will include:

– Game Host Guide

– Game Rules

– Character List

– Nametags

– Invitation

 Accusation form

– Detective Script and mp3 audio

– Character Cards for each round

 

All materials are printed on A4 paper and you don’t have to cut them (except nametags).

The Host can play along
The Host can take one of the roles and who knows, maybe he will end up being the suspect in the end.
It is in Round 2 that the Thief (or other Criminal) will find out that he/she is guilty.

The Game is not in script form, the characters are only given the facts to talk about. Only Detective, who gives a speech in each round, has a script but it can also be played since you get an mp3 audio file.

Game Plan

Round 1: Mingling (A Detective reveals some initial news about the theft. Players read information about their role and are told to share it with as many other players as possible. They also learn a secret about themselves that they need to keep.)


Round 2: The Motive (The Detective reveals some facts from the investigation. Players receive new information about other characters’ motives for the theft. They can either question the people they suspect, try to uncover other characters’ secrets, or spread gossip. Only the Thief is allowed to lie; everyone else is instructed to bluster, change the subject, and so on, but always tell the truth.)


Round 3: The Method (The Detective reveals more information from the investigation, while other players receive more facts to share, as in Round 2. At this point, some players should be able to make a sensible guess about the Thief.)


Round 4: Accusations, Alibis, and a Confession: Players prepare their accusations. The Host keeps track of all the accusations, then calls on anyone with an alibi to share it. This repeats until only one player is left. The Detective makes one final accusation, and the Thief confesses.