The Sabotaged Experiment Mystery

28.60$

Welcome to Nexus Research Lab, a super high-tech place where amazing science happens every day!
One of the coolest inventions here is the Miniaturizer 3000—a machine that can shrink things! But just as a big experiment was about to happen, something went wrong. The Miniaturizer broke down and ruined a very important project.
Now the lab is in lockdown, and everyone has been called into the main conference room. The Lead Safety Inspector says someone in the room caused the accident on purpose.
Can you figure out who it was?

This is a basic game for 6 to 10 players (at least 1 female and 5 gender neutral; optionally 4 gender neutral).

Scroll down and add expansion packs for up to 30 players in total.

Description

This is a clean mystery that does NOT contain adult themes including references to i.e. drinking, drugs, and murder and can be played by both kids and teens. It was written for 11-14 year olds.

The game is played in 4 Rounds. Through the game the players learn new secrets about themselves, the detective reveals some facts from the investigation, players receive new information about other characters’ motives for the theft and finally… they prepare their accusations.

Each purchase will include:

– Game Host Guide

– Game Rules

– Character List

– Nametags

– Invitation

 Accusation form

– Detective Script and mp3 audio

– Character Cards for each round

 

All materials are printed on A4 paper and you don’t have to cut them (except nametags).

The Host can play along
The Host can take one of the roles and who knows, maybe he will end up being the suspect in the end.
It is in Round 2 that the Culprit will find out that he/she is guilty.

The Game is not in script form, the characters are only given the facts to talk about. Only Detective, who gives a speech in each round, has a script but it can also be played since you get an mp3 audio file.

Game Plan

Round 1: Mingling (A Detective reveals some initial news about the crime. Players read information about their role and are told to share it with as many other players as possible. They also learn a secret about themselves that they need to keep.)

Round 2: The Motive (The Detective reveals some facts from the investigation. Players receive new information about other characters’ motives for the theft. They can either question the people they suspect, try to uncover other characters’ secrets, or spread gossip. Only the Culprit is allowed to lie; everyone else is instructed to bluster, change the subject, and so on, but always tell the truth.)

Round 3: The Method (The Detective reveals more information from the investigation, while other players receive more facts to share, as in Round 2. At this point, some players should be able to make a sensible guess about the Culprit.)

Round 4: Accusations, Alibis, and a Confession: Players prepare their accusations. The Host keeps track of all the accusations, then calls on anyone with an alibi to share it. This repeats until only one player is left. The Detective makes one final accusation, and the Culprit confesses.